commit b1fd0a7885782a279eb78f998760ba57ef131a24 Author: Geoff Murphy Date: Sat Oct 5 11:16:53 2024 +1000 :tada: Initial commit diff --git a/.gitattributes b/.gitattributes new file mode 100755 index 0000000..8ad74f7 --- /dev/null +++ b/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/.gitignore b/.gitignore new file mode 100755 index 0000000..4709183 --- /dev/null +++ b/.gitignore @@ -0,0 +1,2 @@ +# Godot 4+ specific ignores +.godot/ diff --git a/assets/environment.tres b/assets/environment.tres new file mode 100755 index 0000000..f03f286 --- /dev/null +++ b/assets/environment.tres @@ -0,0 +1,22 @@ +[gd_resource type="Environment" load_steps=3 format=3 uid="uid://b7dxc31brwosw"] + +[sub_resource type="PhysicalSkyMaterial" id="PhysicalSkyMaterial_l1j6r"] + +[sub_resource type="Sky" id="Sky_slcfg"] +sky_material = SubResource("PhysicalSkyMaterial_l1j6r") + +[resource] +background_mode = 2 +background_color = Color(1, 1, 1, 1) +sky = SubResource("Sky_slcfg") +tonemap_mode = 3 +ssao_enabled = true +sdfgi_enabled = true +volumetric_fog_density = 0.02 +volumetric_fog_emission_energy = 1024.0 +volumetric_fog_gi_inject = 16.0 +volumetric_fog_length = 500.0 +volumetric_fog_ambient_inject = 16.0 +adjustment_enabled = true +adjustment_contrast = 1.1 +adjustment_saturation = 1.35 diff --git a/assets/grids/Dark/texture_01.png b/assets/grids/Dark/texture_01.png new file mode 100755 index 0000000..69be211 Binary files /dev/null and b/assets/grids/Dark/texture_01.png differ diff --git a/assets/grids/Dark/texture_01.png.import b/assets/grids/Dark/texture_01.png.import new file mode 100755 index 0000000..47904e0 --- /dev/null +++ b/assets/grids/Dark/texture_01.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bpe6o3qj6shyv" +path="res://.godot/imported/texture_01.png-9bd56e48d22df69a6b7740c152c3f9d2.ctex" +metadata={ +"vram_texture": false +} + +[deps] + 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b/assets/grids/Dark/texture_03.png differ diff --git a/assets/grids/Dark/texture_03.png.import b/assets/grids/Dark/texture_03.png.import new file mode 100755 index 0000000..8f2044a --- /dev/null +++ b/assets/grids/Dark/texture_03.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c0pobu3gm75gb" +path="res://.godot/imported/texture_03.png-5341f278ddfa8399de9cbcd3b3bb928b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/grids/Dark/texture_03.png" +dest_files=["res://.godot/imported/texture_03.png-5341f278ddfa8399de9cbcd3b3bb928b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/assets/grids/Dark/texture_04.png b/assets/grids/Dark/texture_04.png new file mode 100755 index 0000000..e2bc22b Binary files /dev/null and b/assets/grids/Dark/texture_04.png differ diff --git a/assets/grids/Dark/texture_04.png.import b/assets/grids/Dark/texture_04.png.import new file mode 100755 index 0000000..d975b15 --- /dev/null +++ b/assets/grids/Dark/texture_04.png.import @@ -0,0 +1,35 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bu853xm2mei1r" +path.s3tc="res://.godot/imported/texture_04.png-4bee71ff18f2af078f318fa4926b764f.s3tc.ctex" +metadata={ +"imported_formats": ["s3tc_bptc"], +"vram_texture": true +} + +[deps] + +source_file="res://assets/grids/Dark/texture_04.png" +dest_files=["res://.godot/imported/texture_04.png-4bee71ff18f2af078f318fa4926b764f.s3tc.ctex"] + +[params] + +compress/mode=2 +compress/high_quality=false +compress/lossy_quality=0.7 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b/assets/grids/Dark/texture_07.png differ diff --git a/assets/grids/Dark/texture_07.png.import b/assets/grids/Dark/texture_07.png.import new file mode 100755 index 0000000..c3e38bf --- /dev/null +++ b/assets/grids/Dark/texture_07.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dfnhd7fk25ua8" +path="res://.godot/imported/texture_07.png-3a9e8c29df972c70b66bb98ac6d3c478.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/grids/Dark/texture_07.png" +dest_files=["res://.godot/imported/texture_07.png-3a9e8c29df972c70b66bb98ac6d3c478.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false 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a/assets/grids/Dark/texture_11.png.import b/assets/grids/Dark/texture_11.png.import new file mode 100755 index 0000000..73c9acc --- /dev/null +++ b/assets/grids/Dark/texture_11.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://r32125hsuqm1" +path="res://.godot/imported/texture_11.png-1481ef971b54f5b81be8bb345ad9eb04.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://assets/grids/Dark/texture_11.png" +dest_files=["res://.godot/imported/texture_11.png-1481ef971b54f5b81be8bb345ad9eb04.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 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UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="first-person" +run/main_scene="res://src/game.tscn" +config/features=PackedStringArray("4.1", "Forward Plus") +config/icon="res://icon.svg" + +[display] + +window/size/viewport_width=1280 +window/size/viewport_height=720 + +[input] + +move_forwards={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null) +] +} +move_backwards={ +"deadzone": 0.5, +"events": 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+"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":32,"echo":false,"script":null) +] +} +move_crouch={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194326,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} +move_run={ +"deadzone": 0.5, +"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194325,"key_label":0,"unicode":0,"echo":false,"script":null) +] +} + +[rendering] + +anti_aliasing/quality/msaa_3d=1 +anti_aliasing/quality/screen_space_aa=1 diff --git a/src/game.gd b/src/game.gd new file mode 100755 index 0000000..e702b38 --- /dev/null +++ b/src/game.gd @@ -0,0 +1,13 @@ +extends Node + + +# Called when the node enters the scene tree for the first time. +func _ready(): + pass # Replace with function body. + + +# Called every frame. 'delta' is the elapsed time since the previous frame. +func _process(delta): + # Handle Quit. + if Input.is_action_just_pressed("ui_cancel"): + get_tree().quit() diff --git a/src/game.tscn b/src/game.tscn new file mode 100755 index 0000000..f9af04b --- /dev/null +++ b/src/game.tscn @@ -0,0 +1,13 @@ +[gd_scene load_steps=4 format=3 uid="uid://b52dmfj5wrub7"] + +[ext_resource type="PackedScene" uid="uid://dsbqtaqbpafjh" path="res://src/level.tscn" id="1_ndkb0"] +[ext_resource type="Script" path="res://src/game.gd" id="1_suxir"] +[ext_resource type="PackedScene" uid="uid://cuc13me22wlt5" path="res://src/player.tscn" id="2_7btdj"] + +[node name="game" type="Node"] +script = ExtResource("1_suxir") + +[node name="level" parent="." instance=ExtResource("1_ndkb0")] + +[node name="player" parent="." instance=ExtResource("2_7btdj")] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1.65833) diff --git a/src/level.tscn b/src/level.tscn new file mode 100755 index 0000000..a076f83 --- /dev/null +++ b/src/level.tscn @@ -0,0 +1,64 @@ +[gd_scene load_steps=7 format=3 uid="uid://dsbqtaqbpafjh"] + +[ext_resource type="Texture2D" uid="uid://bu853xm2mei1r" path="res://assets/grids/Dark/texture_04.png" id="2_7nh7s"] +[ext_resource type="Material" uid="uid://dkdkv1f03d163" path="res://assets/orange_grid.tres" id="3_m0h8e"] + +[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_5viuj"] + +[sub_resource type="Sky" id="Sky_e4o7m"] +sky_material = SubResource("ProceduralSkyMaterial_5viuj") + +[sub_resource type="Environment" id="Environment_uncc1"] +background_mode = 2 +sky = SubResource("Sky_e4o7m") +ssao_enabled = true +ssil_enabled = true +sdfgi_enabled = true + +[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_7td6k"] +albedo_texture = ExtResource("2_7nh7s") +uv1_triplanar = true + +[node name="level" type="Node3D"] + +[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."] +transform = Transform3D(0.843026, -0.237693, 0.482504, -0.139176, 0.770111, 0.622542, -0.519556, -0.591972, 0.616142, 0, 8.94457, 0) +shadow_enabled = true + +[node name="WorldEnvironment" type="WorldEnvironment" parent="."] +environment = SubResource("Environment_uncc1") + +[node name="floor" type="CSGBox3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, -0.5, 0) +material_override = SubResource("StandardMaterial3D_7td6k") +use_collision = true +size = Vector3(1000, 1, 1000) + +[node name="arch" type="CSGCombiner3D" parent="."] +material_override = ExtResource("3_m0h8e") +use_collision = true + +[node name="CSGBox3D" type="CSGBox3D" parent="arch"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2, 0) +size = Vector3(4, 4, 4) + +[node name="CSGBox3D3" type="CSGBox3D" parent="arch"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -7) +size = Vector3(12, 6, 12) + +[node name="CSGBox3D4" type="CSGBox3D" parent="arch"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 3, -7) +operation = 2 +size = Vector3(10, 7, 10.4214) + +[node name="CSGBox3D2" type="CSGBox3D" parent="arch"] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0.993446, 0) +operation = 2 +size = Vector3(2, 2, 4.09621) + +[node name="CSGCylinder3D" type="CSGCylinder3D" parent="arch"] +transform = Transform3D(1, 0, 0, 0, -4.37114e-08, -1, 0, 1, -4.37114e-08, 0, 1.9897, 0) +operation = 2 +radius = 1.0 +height = 4.59968 +sides = 32 diff --git a/src/player.gd b/src/player.gd new file mode 100755 index 0000000..d019abc --- /dev/null +++ b/src/player.gd @@ -0,0 +1,46 @@ +extends CharacterBody3D + + +const SPEED = 5.0 +const JUMP_VELOCITY = 4.5 + +var mouse_sense = 0.1 + +# Get the gravity from the project settings to be synced with RigidBody nodes. +var gravity = ProjectSettings.get_setting("physics/3d/default_gravity") + +@onready var head = $head +@onready var camera = $head/Camera3D + +func _ready(): + #hides the cursor + Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED) + +func _input(event): + #get mouse input for camera rotation + if event is InputEventMouseMotion: + rotate_y(deg_to_rad(-event.relative.x * mouse_sense)) + head.rotate_x(deg_to_rad(-event.relative.y * mouse_sense)) + head.rotation.x = clamp(head.rotation.x, deg_to_rad(-89), deg_to_rad(89)) + +func _physics_process(delta): + # Add the gravity. + if not is_on_floor(): + velocity.y -= gravity * delta + + # Handle Jump. + if Input.is_action_just_pressed("ui_accept") and is_on_floor(): + velocity.y = JUMP_VELOCITY + + # Get the input direction and handle the movement/deceleration. + # As good practice, you should replace UI actions with custom gameplay actions. + var input_dir = Input.get_vector("move_left", "move_right", "move_forwards", "move_backwards") + var direction = (transform.basis * Vector3(input_dir.x, 0, input_dir.y)).normalized() + if direction: + velocity.x = direction.x * SPEED + velocity.z = direction.z * SPEED + else: + velocity.x = move_toward(velocity.x, 0, SPEED) + velocity.z = move_toward(velocity.z, 0, SPEED) + + move_and_slide() diff --git a/src/player.tscn b/src/player.tscn new file mode 100755 index 0000000..b88a0ed --- /dev/null +++ b/src/player.tscn @@ -0,0 +1,45 @@ +[gd_scene load_steps=6 format=3 uid="uid://cuc13me22wlt5"] + +[ext_resource type="Script" path="res://src/player.gd" id="1_tkv2x"] +[ext_resource type="CameraAttributesPractical" uid="uid://dmysoloain53q" path="res://src/player_camera_attributes.tres" id="2_i3nob"] +[ext_resource type="Script" path="res://src/player_camera.gd" id="3_i4aei"] + +[sub_resource type="CapsuleShape3D" id="CapsuleShape3D_c2cm4"] +radius = 0.35 + +[sub_resource type="CapsuleMesh" id="CapsuleMesh_x267o"] +radius = 0.35 + +[node name="player" type="CharacterBody3D"] +script = ExtResource("1_tkv2x") + +[node name="CollisionShape3D" type="CollisionShape3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) +shape = SubResource("CapsuleShape3D_c2cm4") + +[node name="MeshInstance3D" type="MeshInstance3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1, 0) +mesh = SubResource("CapsuleMesh_x267o") + +[node name="head" type="Node3D" parent="."] +transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 1.7, 0) + +[node name="Camera3D" type="Camera3D" parent="head"] +attributes = ExtResource("2_i3nob") +script = ExtResource("3_i4aei") + +[node name="RayCast3D" type="RayCast3D" parent="head/Camera3D"] +target_position = Vector3(0, 0, -50) + +[node name="Control" type="Control" parent="."] +layout_mode = 3 +anchors_preset = 0 +offset_right = 40.0 +offset_bottom = 40.0 + +[node name="Label" type="Label" parent="Control"] +layout_mode = 0 +offset_right = 40.0 +offset_bottom = 23.0 +theme_override_colors/font_color = Color(1, 0, 0, 1) +text = "Test" diff --git a/src/player_camera.gd b/src/player_camera.gd new file mode 100755 index 0000000..108f127 --- /dev/null +++ b/src/player_camera.gd @@ -0,0 +1,23 @@ +extends Camera3D + + +@onready var focus_ray = $RayCast3D + +var focus_distance: float = 50 + + +func _ready(): + pass + + +func _process(delta): + if focus_ray.is_colliding(): + focus_distance = focus_ray.get_collision_point().distance_to(global_position) + get_node("../../Control/Label").text = str(focus_distance) + + attributes.set_dof_blur_near_distance(focus_distance - 1) + attributes.set_dof_blur_far_distance(focus_distance + 1) + + attributes.set_dof_blur_near_transition(focus_distance) + attributes.set_dof_blur_far_transition(focus_distance * 4) + diff --git a/src/player_camera_attributes.tres b/src/player_camera_attributes.tres new file mode 100755 index 0000000..43eb9e4 --- /dev/null +++ b/src/player_camera_attributes.tres @@ -0,0 +1,8 @@ +[gd_resource type="CameraAttributesPractical" format=3 uid="uid://dmysoloain53q"] + +[resource] +auto_exposure_enabled = true +auto_exposure_speed = 1.0 +dof_blur_far_enabled = true +dof_blur_near_enabled = true +dof_blur_amount = 0.05 diff --git a/waveletNoiseTile.bin b/waveletNoiseTile.bin new file mode 100755 index 0000000..2cb6441 Binary files /dev/null and b/waveletNoiseTile.bin differ